
This was a side project where I implemented a water system that would bob up and down while also having a toon-like look. I had to write a script to make the water go up and down to mimic a shoreline. I also had to create my own custom shader and material for the actual water.

While this project does look way worse than when I last used it (Due to the Rendering Pipeline being outdated), it was very informative as I learned how to import different materials and textures for the first time. I also made a functional flashlight and door system where you could press a button that would cause the door in the image to close. This project was supposed to be a horror game that I would finish by Halloween 2021. However, the project was way bigger than I originally intended it to be, so I put it aside.

This was a strange game as I did intend for this to be the next game I publish immediately after the game jam competitions. However, I did learn how to do some basic stuff like reactionary animations where things would happen when you click on the screen. The idea itself wasn't very creative and was a pretty shameless copy of the game "Please, Don't Touch Anything." However, I did learn how to implement basic 2d animations as well as sounds that respond to what you do.