

When working on this project, I needed to learn how to implement things such as a timer and a high score tracker that carries over after you reset the game. What made this so difficult for me was that I had to do all of that within a limited timeframe, one week.

This is how the game looked within the Unity Game Engine editor. All of the assets in the game were made by me using an online pixel art tool called "Piskel." I implemented basic animations for the tutorial screen, and the sprites on the right are updated from the original version on release. After the Game-Jam competition ended, I went back to the project and updated it with some minor bug fixes. The update mainly was small changes to sprites and fixing bugs such as the timer not working properly.