Benthos is still currently in development, so information is subject to change.
"A co-op Submarine underwater exploration game about getting to the bottom of an alien ocean. Work together to operate and discover the secrets of Europa's ocean."
As a team, we’re focused on creating the best game possible while treating every mistake as a learning opportunity. As project lead, my responsibility is to keep us aligned with our vision and ensure we ship a game within the proper scope we initially envisioned.
This role has pushed me to grow as a director and communicator—learning how to clearly define ideas for different disciplines and give targeted feedback. This includes refining submarine designs with our 3D artists, collaborating with our concept artist to create a cohesive and uniquely alien ecosystem for Benthos, reviewing programmers’ code, and ensuring our tools are scalable, usable, and well-documented for the rest of the team.
One of the most recent technical hurdles I've needed to overcome is the implementation of the Submarine's Sonar. The player needs this Sonar to help identify nearby resources, friends, or potential foes. My approach to implementing the Sonar was methodical. I started off by using pure debug tools to achieve what I wanted before going in and adding the final graphical overhaul.
A gif showcasing an early submarine block out and the 3d sonar component.
Updates on the project are given every Saturday on Twitter/Bluesky, both under the user handle @Stickguy101. When a Demo/Steam Store page is available, it will be viewable below!